A wide range of tasks related to the creation of 3D game models of equipment, environment and game characters using Maya and Zbrush;
Full cycle: high-poly / low-poly development / unwrapping / baking / texturing / model setup for implementation in Unity - you will be a jack of all trades;
Work with internal tools;
Collaboration with art director, mechanics designers and other members of the art team;
Work in different modeling and texturing styles - polygon art, cartoon, stylized, stylized realism - your imagination is the limit;
Experience in game development for at least three years;
Ability to follow and correctly interpret/refine concept ideas;
Hi-poly modeling and sculpting skills;
Low-poly modeling, UVW mapping, normal baking skills;
Confident knowledge of 3D packages Zbrush, Maya\3dsMax;
Confident knowledge of texturing packages Substance Painter, Adobe Photoshop;
Skills in creating Stylized textures diffuse only, as well as PBR materials;
Understanding of color theory, lighting and composition;
Skills of game model topology for animation and given constraints;
Mandatory portfolio with works in the above mentioned styles.
Will be a plus:
Skills in creating and refining Handpaint textures by hand in 3D Coat and Adobe Photoshop programs;
Knowledge of the basics and understanding of the features and specifics of Unity 3D;
Ability to create textures that are tiled using Substance Designer and Adobe Photoshop programs;
Opportunity to work on cutting-edge game projects that engage millions of players around the world.
Competitive salaries and regular performance reviews.
Flexible remote work options to suit your lifestyle.
A supportive and inclusive work environment where your ideas are valued and encouraged.
If you were burning while reading this text, this is your sign!
Join our team of passionate gamers and talented developers by sending us your resume and portfolio.
Join UGI Development Studio and create with us!
Please send your resume and portfolio.
We are looking forward to hearing from you!
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